AI Insights · Timothy · October 2022
Top 5 Bubble Shooter Games in the US: Q3 2022 Performance
Explore the performance of the top 5 bubble shooter games in the US during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the top 5 bubble shooter games on a unified platform in the United States. Here, we break down the performance of these games in terms of weekly downloads, revenue, and active users.
Bubble Cash from Papaya Gaming experienced a notable decrease in weekly downloads, starting at around 46K at the end of June and dropping to approximately 34K by the end of September. Weekly active users also showed a slight decline, beginning the quarter at roughly 276K and ending with about 271K. Notably, there was no recorded revenue for this game during the quarter.
Bubble Pop Origin! Puzzle Game by Puzzle1Studio, Inc. had a more stable performance. Weekly revenue hovered around the $160K to $170K mark, peaking at $176K in early August. Downloads, however, saw a decline from approximately 49K in late June to about 20K by the end of September. Active users remained relatively steady, starting at around 507K and ending the quarter close to 434K.
Bubble Pop Dream from Oakever Games showed impressive growth. Weekly downloads increased from around 19K at the end of June to approximately 48K by the end of September. Revenue, although starting modestly, reached around $484 by the end of the quarter. Active users also saw significant growth, starting at around 29K and rising to approximately 85K by the end of September.
Bubble Pop! Puzzle Game Legend by BitMango, Inc. maintained a steady trend. Weekly revenue ranged between $99K and $113K, with a slight dip in mid-September. Downloads fluctuated, starting at around 32K and ending at approximately 31K. Active users showed minor variations, with numbers hovering between 308K and 360K throughout the quarter.
Finally, Bubble Shooter Pop! by MobilityWare had consistent performance metrics. Weekly downloads remained stable, averaging around 25K to 27K. Active users showed a gradual increase from approximately 91K at the end of June to around 107K by the end of September. There was no recorded revenue for this game during the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.